
Ok so... the above image shows the person all rigged up. For the arms and legs I used the IKLimb solver and for the spine I used the standard IKHISolver. This was because the spine requires more than 3 bones. The bottom image shows the arms in the down position after the skin modifyer was applied to the mesh. Getting the envelopes right was an absolute nightmare. I think I am going to need a lot of practice with this technique before I can become compitent with rigging up characters!
In spite of this I am quite happy with the way that the skin creases.
It is to early to bone the characters now as the clothing hasn't been moddled. I have done it just to get some practice in so that I have a better knowledge of the process.

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