Friday, 11 April 2008

The environment



I want to keep the environment simple as the marks a for the characters. So I am going to go for a completely white environment and just have 'Brenda's Baps' (The Burger van) I wanted to make it look as grimy and dank as possible. (Somewhere you really wouldn't want to buy a burger) I'm thinking of adding more mess like ketchup on the counter and scuff marks at the bottom of the van.

Bonning the characters







I found this task to be very tricky and rather tedious. The act of putting the bones in and skinning them isn't much of a problem. But setting the envelopes is very difficult. I spent hours trying to get natural looking creases on the joints of the limbs. As you can see from the video, the Rocker's limbs are now moving about quite nicely. I used the IK Limb Solver to make animating the arms and legs easier.

Character Bodies




Here are the characters bodies.
OLD ROCKER
I wanted the try and use the body that I already made for the rockers body because the build is reasonably similar. I also thought that this would be a good way to save time. IT WASN'T
It turned out to be an absolute nightmare to try to add clothing to a body that I had already made. So I started from scratch and this worked out far better and the finnished result had far less polygons, which is always good for render times.
BURGER LADY
Because Brenda will be behind a counter, it made sense to not model her legs. This will save a lot of time when it comes to bonning her as this is a lengthy procces anyway.

The two heads

Here are the two Characters heads. I really like the the contrast between the characters. I think this will be affective in the final sequence when it comes to making a personality for each one.



Here is the Head of the Burger van lady. (Brenda) It was sculpted from....... you guessed it A BOX! I concentrated on making her look as mean as possible. So I have really exaggerated her eye brows and made the resting position of her mouth look quite miserable